All of our servers are allocated with the recommended resources (CPU/RAM & Network Speed) to run at a consistent playable framerate. Current bugs including PalWorld's Memory leaks and DayZ's Linux Servers Mods are a known issue to us and we want to make any future issues as stress free as possible. Due to the limitations of the NICs (Network Interface Cards) in our machines we allocate unlimited bandwidth usage for every service. Nodes based out of Dallas, Texas CPU+Machine 1 - x1 Xeon E5-2695v4 18c36t 2.1-3.3GHz 128gb DDR4 RAM 3.4TB SSD - 1gbpsMachine 2 - x1 Xeon E5-2695v4 18c36t 2.1-3.3GHz 256gb DDR4 RAM 7.4TB SSD - 2gbpsMachine 3 - x2 Xeon E5-2695v4 18c36t 2.1-3.3GHz 512gb DDR4 RAM 3.4TB SSD - 1gbps StandardMachine 4 - x2 E5-2650Lv2 20c40t 1.7Ghz-2.1Ghz 256gb DDR3 ECC RAM 1.8TB SSD - 1gbpsMachine 5 - x2 E5-2650Lv2 20c40t 1.7Ghz-2.1Ghz 256gb DDR3 ECC RAM 1.8TB SSD - 1gbpsMachine 6 - x2 E5-2650Lv2 20c40t 1.7Ghz-2.1Ghz 256gb DDR3 ECC RAM 1.8TB SSD - 1gbps Requirements | Palworld tech guide (palworldgame.com) - PalWorld Server Requirements Recommended Server Specifications – Enshrouded (zendesk.com) - Enshrouded Server Requirements What are Valheim’s Dedicated Server Requirements? (valheimserverhosting.com) - Valheim Server Requirements SmalLand Server Requirements based off market pricing - Documentation for server requirements by Developers isn't public. Owner's Note: We want customers to understand that the reason why the majority of Game Server hosting sites don't advertise the CPU Core count is because they are undercut the market by allocating less resources than the Game server developer's Recommended Minimum Requirements. The majority of Servers you will buy from a typical game hosting company will allocate Virtual Threads (vCPUs) rather than a Physical Core; In theory 2 threads equates to 1 physical core. EG: 2 Cores = 4 Threads = 4 vCPU. Virtual CPU's are what other sellers advertise as the allotted core count for the server.